Any game like this that doesn’t have a value/weight display somehow is not designed well. It’s the single most important stat for most of them. Somehow Bethesda games still don’t ship with it and it needs to be added with mods.
Arc Raiders doesn’t because it built the value of items around needs other than direct selling. It’s a nice way to get you to think about direct utility rather than monetary use. Honestly, in most good RPGs large sums of money are not all that useful.
Yeah, I agree, their system is better. Money/value is still important though. FO4 also tried to do this, but it’s too easy to just buy (or farm) whatever you need at any moment.
Any game like this that doesn’t have a value/weight display somehow is not designed well. It’s the single most important stat for most of them. Somehow Bethesda games still don’t ship with it and it needs to be added with mods.
Arc Raiders doesn’t because it built the value of items around needs other than direct selling. It’s a nice way to get you to think about direct utility rather than monetary use. Honestly, in most good RPGs large sums of money are not all that useful.
Yeah, I agree, their system is better. Money/value is still important though. FO4 also tried to do this, but it’s too easy to just buy (or farm) whatever you need at any moment.