Arc Raiders doesn’t because it built the value of items around needs other than direct selling. It’s a nice way to get you to think about direct utility rather than monetary use. Honestly, in most good RPGs large sums of money are not all that useful.
Yeah, I agree, their system is better. Money/value is still important though. FO4 also tried to do this, but it’s too easy to just buy (or farm) whatever you need at any moment.
Arc Raiders doesn’t because it built the value of items around needs other than direct selling. It’s a nice way to get you to think about direct utility rather than monetary use. Honestly, in most good RPGs large sums of money are not all that useful.
Yeah, I agree, their system is better. Money/value is still important though. FO4 also tried to do this, but it’s too easy to just buy (or farm) whatever you need at any moment.