

Any screenshots?


Any screenshots?
I hope they start selling these ready to use. I want one, I don’t want to build it.


I haven’t done a deep dive, but on the surface, I haven’t found Claude as contributor. So, if it is vibe coded, it’s not obvious for me, I’m not a dev.


Interesting! Thanks for sharing!
https://github.com/Phalcode/gamevault-app/issues/560
unfortunately the website has no gamepad support, we may add something like this in the future if you request it: https://www.voorhoede.nl/en/blog/navigating-the-web-with-a-gamepad/
But i can’t promise anything, as of now
I think this would definitely make sense as soon as we have native Tauri builds of our application instead of web-only.
Nice! This would be great.
Meanwhile, I hope someone codes GameVault plugin for Open Gamepad UI. That would close the loop perfectly!


Absolutely agreed. This is a perfect match for GOG. If this is any good, I hope someone writes a plugin that uses the GOG CLI to automate pulling from GOG and stashing the games, ready to be served through Drop alongside your other games.


I’ve seen similar comments regarding this. I’m a noob selfhoster. I would be very grateful if you could explain the concept.


That’s only true for the client app that they link to from their website. However, on their GH org, if you go to another repo with a similar name, and then go to releases, you’ll see a newer version only with source code packages, no binaries. Maybe they archived their old client and are in progress of a full client re-write ? Sorry I can’t link to it, I’m on mobile.


Absolutely! You could serve FOSS games, Abandonware, GOG games, whatever you want. And access them from anywhere, anytime. Pretty much like Plex / Jellyfin but for PC Games.


Yes, they have it documented in their docs. It uses UMU, just like every other major FOSS launcher out there.


I don’t know, that gives me the creeps though… unless they mean my own games “store”.


I wonder if they plan to incorporate a moonlight server (or any form of streaming), so you could test a game without having to download it, so long as the admin host has it installed.
IDK, but you could easily bake that into the docker container. EDIT: I’m wrong. You would have to add it to the client actually. The server doesn’t play games. Sorry for the confusion.
surprised they compare themselves to Steam/Epic when DRM-free is GoGs whole thing
I guess because they are more mainstream, people are more aware of Steam and Epic than GOG.


Holy shit. This is both awesome and so overkill that I want to try it.
That looks great!