minus-squareWhirling_Cloudburst@lemmy.worldtomemes@lemmy.world•And then never using consumables, because what if you need them later?linkfedilinkarrow-up2·17 days agoIf there is a good crafting system, it can be quite fun. In multuplayer, it can be a main source for roleplay for a trading build. Setting up a browsable wares shop is a nice mechanic that can play into it too, especially, with interactive placables. linkfedilink
If there is a good crafting system, it can be quite fun. In multuplayer, it can be a main source for roleplay for a trading build.
Setting up a browsable wares shop is a nice mechanic that can play into it too, especially, with interactive placables.