minus-squareFearpanic@piefed.socialtomemes@lemmy.world•And then never using consumables, because what if you need them later?linkfedilinkEnglisharrow-up1·3 days agoYou can argue, that the decision of “what are you taking with you”, is equally a design element to consider. I like games, where there is real reason behind taking this or that loot. But I enjoyed gothic remakes endless inventory too. linkfedilink
You can argue, that the decision of “what are you taking with you”, is equally a design element to consider. I like games, where there is real reason behind taking this or that loot. But I enjoyed gothic remakes endless inventory too.