- cross-posted to:
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- cross-posted to:
- [email protected]
A full-featured 2D + 3D CAD application built in Rust with GPU-accelerated rendering. Native DWG & DXF read and write, paper space, ACIS solids, dimensions, layouts. An open source community project by Hakan Seven, recognized and promoted by the OpenAEC Foundation.



Maybe you can reduce the $fn parameter while you arrange your models and increase it once you’re done? That’s the most common thing I encountered.
There are some config flags you can set which might improve render times, maybe play around a little.
All in all it will take a long time to create meshes because most of the compute is done on CPU. For me it’s very fast once it’s done rendering, so I try not to render too often.