Hey guys! Today, we’re releasing the highest accuracy Qwen3.8-27B GGUFs.

Our new Unsloth AI Dynamic V3.1 GGUFs lead by 5–10% on average across Terminal Bench, DeepSWE & more benchmarks. We’re working on even better version of Dynamic quants for Qwen4

Run on 12GB+ RAM setups.

To compare GSQ-RCO and Exllama-v3, we had to exclude the token embedding layer from the x axis, as Exllama-v3 uses BF16 for it. If you consider the full download size and total RAM usage for Exllama-v3, then adding the BF16 embedding table and including all embedding sizes changes the plots. Our main plots’s x axis removes the embedding layer sizes from all quant providers. However on pure RAM usage and disk space usage vs accuracy, the below plot in the comments the true reflection of actual usage.

GGUF: https://huggingface.co/unsloth/Qwen3.8-27B-GGUF

Blog: https://unsloth.ai/docs/models/qwen3.8

From their Reddit post.

  • HorreC@lemmy.world
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    1 day ago

    man if they could have just asked the AI if anyone with colorblindness could read these fucking charts.

      • HorreC@lemmy.world
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        1 day ago

        I mean if its for public consumption I am sure from understanding marketing you want the most people able to engage with the output. But this is just a mess to my eyes. Maybe a user got in the way on this and they wanted to keep it with in certain colours and they didnt understand color theory or marketing.

  • AMillionMonkeys@lemmy.world
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    1 day ago

    Anyone know which variant would work best with 32GB RAM / 16GB VRAM?
    Hugging Face has some kind of hardware compatibility feature, but I’m trying to avoid making yet another account to use it.

    • Shatur@discuss.tchncs.deOP
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      1 day ago

      For a 16Gb card I use UD-IQ4_XS with 94208 of context and Q4 for KV cache. But I don’t have desktop on this GPU, so you’ll need to either reduce the context size or use a 3 bit quant.

      It’s is a dense model, so RAM is irrelevant. It will be too slow if the model leaks into RAM. You’ll need to put all layers on the GPU.