Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.
It made me so mad how well crimson desert ran for me. 90fps, high, +ray tracing, no upscaling, 1440p.
I’ve been playing Dragonsword awakening this week and it’s an UE5 game with the anime aesthetic. You can’t turn off upscaling, and if you put it to the highest rendering quality it can struggle to do 60fps in some situations. I spose, at least its playable, unlike monster hunter wilds or dd2.
It made me so mad how well crimson desert ran for me. 90fps, high, +ray tracing, no upscaling, 1440p.
I’ve been playing Dragonsword awakening this week and it’s an UE5 game with the anime aesthetic. You can’t turn off upscaling, and if you put it to the highest rendering quality it can struggle to do 60fps in some situations. I spose, at least its playable, unlike monster hunter wilds or dd2.