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cm0002@mander.xyz to Programming@programming.dev · 3 days ago

Ray tracing massive amounts of animated geometry using tetrahedral cages

gpuopen.com

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Ray tracing massive amounts of animated geometry using tetrahedral cages

gpuopen.com

cm0002@mander.xyz to Programming@programming.dev · 3 days ago
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Ray tracing massive amounts of animated geometry using tetrahedral cages - AMD GPUOpen
gpuopen.com
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Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.
  • YurkshireLad@lemmy.ca
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    3 days ago

    I understood none of that but it sounds awesome!

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